It is the latter who first visually depicts a figure presented in a script, beginning with a simple sketch and onwards to a precise visual description. Coming up with a proposal in the form of an appropriate and original design entails shapes, rhythms, proportions, anatomy, costumes and colours.
Resorting to case studies and practical exercises, participants will have a chance to perfect themselves in the field of character design. Those who so wish are encouraged to present their ongoing projects for discussion with the rest of the participants.
Illustrator and character designer, for such films as MAX & CO, FANTASTIC MR. FOX., ISLE OF DOGS, as well as for many mandates and publicity requests (Aardman, Mackinnon & Saunders…). Lives and works in New York.
Color artist / concept artist / character designer. Worked for over four years on feature films (THE SECRET LIFE OF PETS, LE GRINCH and DESPICABLE ME 3) at Illumination Mac Guff.
Presently works for Lighthouse Studios as a lead background artist.
Independent designer, illustrator and 3D artist. Worked at Ubisoft as associate artistic director and character artist. His main contribution has been to the multiplayer aspect of the ASSASSIN’S CREED series, specializing in such fields as illustration, texturing, modeling and character design.
He contributes to numerous publications as an illustrator.
Fred Guillaume, director; Ludo Gavillet, illustrator